Dispose of the enemy teams before they can do the same to you!
Team Last Rabbit Standing
Teams have a set number of lives which are divided among the players of a team. No player cannot receive more points than Max Lives. If there are lives left over, they go into a team's reserves. When players lose all their lives, and their team has reserves, the remaining reserves are divided among all players of the same team who are out. Game ends when only one team has remaining lives left.
Details for Running a Server
- Team Last Rabbit Standing is chosen using the
/tlrsor/gamemode tlrscommands (or the-tlrscommand line option). - The
/livesPerTeamcommand sets how many lives each team receives at the start of each level. (more) - The
/maxTeamPlayerscommand sets the max number of players allowed to have lives on each team.. (more) - The
/setLivescommand manually sets the lives of an individual player. (more) - Team Last Rabbit Standing supports the Green and Yellow Teams.
- The following Level Lists are checked in order:
[TLRS],[TeamBattle],[LRS],[XLRS],[Battle],[CTF],[Domination],[Treasure].
Details for Level Designers
Any level works in Team Last Rabbit Standing, but Battle levels are preferred.
Details for Scriptwriters
Use the jjPLAYER::isOut property.
Backwards Compatibility
Clients running JJ2+ v0.1 through v6.3 see asterisks instead of skull icons.
Clients running unpatched JJ2 see the CTF HUD instead of lives or reserves. They are still removed from the game after running out of lives, but are unable to spectate.