Jazz Jackrabbit 2, the PC Gamer 1998 Game of the Year… Plus.

Single Player

The main game has gained some new features around the edges, plus plenty of fixes! If you're playing the GOG distribution of JJ2+, be sure to check out your starter kit included in Home-Cooked Levels.

Enemies and Bosses

Bats

Go back to sleep upon returning to their place of origin.
New (previously unused) idle animation.
Now better at choosing a target when there are multiple players.

Normal Turtles

Now better at hiding from bullets.
Various glitches in servers have been fixed.
Fixed glitch of turtle shells occasionally partially transforming into bones or copters when destroying skeletons or float lizards.

Lizards

Fixed glitch of Float Lizards only ever attacking player 1.

Tuf Boss

Restored unused death animation.
Now better at choosing a target when there are multiple players.

Robot

Doesn't stop moving after getting frozen.
The health bar now rises to the top of the screen upon defeat, like every other boss.
Fixed fallback code for levels with a "Devan (robot boss)" event but no "Robot (robot boss)" event.

Portly Women

Now more likely to send players flying with their punches, including players who have shields.

Fencers

Improved wall & ceiling collision detection.

Caterpillars

Better handing of smoke rings in servers.
Switching from 8-bit to 16-bit during smoke ring hue cycling no longer gets the game stuck in the hue cycled palette.

Uterus

Health doesn't reset upon being shot or touched while frozen.
Doesn't skip its spike ball phase if you move away from it.
Fixed glitchy handling of Uterus falling past the bottom of the level when defeated when there are no solid tiles to land on.
Uterus spike balls (event 27) now persist instead of disappearing immediately when spawned by Generator objects or crates—unless the event to their left is Pulse Light—and explode into pixels when destroyed instead of vanishing.

Bees

New (previously unused) turning animation.

Butterflies

Brand new enemy.

Witches

Fixed glitch of Witches (or other enemies with 5+ health) disappearing in servers if buttstomped while frozen.

Rocket Turtle

Brand new behavior that follows a complex looping path.

Demons

No longer always come to a halt facing the same direction.

Helmuts

Fixed glitch of Helmuts being drawn with a Lab Rat frame (or invisible) for one gametick after standing in place.

Rapiers

Restored one unused animation and two unused samples.

Bolly

Fixed glitches from having multiple Bolly bosses in a level.
Restored broken animation code for Bolly's eye.
Bolly bosses move a little faster and have an extra spike ball on Hard and Turbo.
Added alternate behavior for Bolly that doesn't stick to an invisible ceiling.

Dogs & Cats

Restored some unused/broken code to make them run slightly faster while facing a player (only in local games).

Ravens

New (previously unused) turning animation.
Fixed glitch where ravens would sometimes stop moving forever after attacking you.

Bubba

Restored unused death animation.

Devan

Devan now warps in already carrying a gun instead of having it appear when he starts to move, and drops it when he starts to transform.
Better collision detection.
New (previously unused) turning animation while flying.
Now better at choosing a target when there are multiple players.
Gives points when defeated by a bullet.
Fixed glitch of Devil Devan's health messing up when he was hurt by special attacks or buttstomps.
No longer briefly displays an incorrect sprite (often "Chris is a Redneq") after landing from a jump.
Fixed glitch of the stars spinning around Devan's head after he's defeated moving faster when you shoot.

Bilsy

Easier on Easy and Medium difficulties: the timing for dodging behind him so he doesn't throw a fireball has been made more generous, and you don't get instantly hurt if he teleports directly into you. The unpatched behavior is maintained on Hard and Turbo.
Added alternate behavior for Bilsy that better handles arenas with uneven floor.

X-Mas enemies, Cat, and Pacman Ghost

If you don't have the The Secret Files expansion, all these enemies will be displayed as their regular counterparts: XMas Lizard to Lizard, Cat to Doggy Dogg, and so on. (In unpatched JJ2 they would not load objects at all.)

Generic

Home-Cooked Levels

This episode, used for playing fanmade levels (including ones you make yourself), has been significantly expanded:

Turbo

Besides the original three difficulties—Easy, Medium, Hard—a fourth "Turbo" is added, inspired by Jazz Jackrabbit 1. It applies the following gameplay changes:

Cheat Codes

Whenever you use a cheat code, it displays briefly in the center of the screen and in the chatlog. Some codes have been added or changed:

Partially entered cheat codes no longer subsist between levels. All cheat codes have been recoded to work with multiple local players. (Possible using the command line, e.g. jazz2 castle1 -player 2)

Debug Mode

All-new debug mode when you press F10. Use player 1's directional controls and the mouse to move the player to another part of the level without interacting with objects, then left-click or press fire to place the player somewhere new and resume normal gameplay. Press F10 again (or Esc) to exit debug mode without moving the player. Other controls (listed on-screen) can be used to place and delete objects too.

Debug mode is available online but isn't synced, other players don't see any objects you place or delete.

Miscellaneous

Fixed the animated spikes in the "Psych" levels, Purple Haze Maze and Funky Grooveathon. (This fix is only in the GOG release for now. A better approach to fixing level-specific bugs is in the pipeline.)

Saving in a level that uses the "Bees" event for horizontal or vertical spikes doesn't corrupt your save file.

Regenerating objects only give you points (and potentially drop pickups) the first time you collect/destroy them.

The HUD elements at the center top of the screen (player list, boss health bar, sugar rush time, shield time, and help string) no longer overlap each other when two or more are present. A help string will not be offset by this unless the offset from those other HUD elements is greater than that from any @ characters at the start of the string.

The episode list shows an unlimited number of different episodes without crashing, and will look for episodes with either .j2e or .j2pe file extensions. Fanmade episodes are listed alphabetically by filename and placed below official episodes.

Character-specific start position events are now chosen based on your real character, not whichever you most recently morphed into, so e.g. if you're playing as Jazz and type JJMORPH and JJNXT, you'll start in the next level at a Jazz start position, not at a Spaz start position.

Fixed death code to treat music consistently across all species (rabbits/birds/frogs): music will now be reset upon death only in local single player games.

Dying from delivering a red flag to a blue base (used as a makeshift death pit in many older levels) now shows the text "you killed yourself" instead of "loser."

Fixed glitches with cycling and clients getting hurt in online Single Player games. (Only possible outside of JJ2+ through memory manipulation.)

Most of JJ2+'s anti-hacking server protections are disabled when the server switches to the Single Player gamemode, because of cheat codes.

Fixed glitches that would make objects sometimes get incorrectly deactivated in local SP/Coop games in levels more than about 1000 tiles wide or high.

Details for Running a Server
Details for Scriptwriters