Roast as much as you can, but not if it means your death!
Extended Last Rabbit Standing
Each player starts with a certain number of lives, shown in the bottom left corner of their screen (like in Single Player). If you run out of lives, you are Out. When only one player is not Out, the game is over and final scores are tallied.
Everyone gets points equal to how many other players they roasted. The last three players to stay alive get their points multiplied by 1.5, 1.25, and 1.125 respectively.
Details for Running a Server
- Extended Last Rabbit Standing is chosen using the
/xlrsor/gamemode xlrscommands (or the-xlrscommand line option). - The
/lateJoinerscommand, when disabled, causes players who join after the game starts to immediately be marked Out and receive 0 points. (more) - The
/maxLivescommand sets how many lives each player starts with at the start of each level. (more) - The
/setLivescommand manually sets the lives of an individual player. (more) - The following Level Lists are checked in order:
[XLRS],[LRS],[Battle],[Treasure]. - Recommended mutator
Details for Level Designers
Any level works in Extended Last Rabbit Standing, but Battle levels are preferred.
Details for Scriptwriters
Use the jjPLAYER::isOut property.
Backwards Compatibility
Clients running unpatched JJ2 can't see how many lives players have. They are still removed from the game after running out of lives, but are unable to spectate.