Spread your team out over the whole map and block your enemies!

Domination

One or more Control Points are scattered around the map. Touching a control point captures it for your team, unless a player from the controlling team touches it again after you do. Once a control point is captured, it never returns to neutral.

Points are awarded to teams based on how many control points they control. Points are awarded more often when the level has fewer control points (number of control points divided by four, rounded up, times five seconds). Once any team reaches the maximum score, that team wins and the match ends.

The arrow points to the nearest control point that you don’t control, or simply to the nearest control point if your team controls the whole map. Spectators may spectate individual control points.

Named after the Unreal gamemode.

Details for Running a Server
Details for Level Designers
Details for Scriptwriters

Control Points use the jjCONTROLPOINT class, which is read-only: your script knows where the control points are, and which team controls them, but your script can’t change either of those things.

Backwards Compatibility