Risk meets Reward! The more you roast, the more you can score, but you need to safely return to your base first.
Head Hunters
Whenever a player is roasted, they will drop all their gems plus one. Even a player carrying zero gems will drop a gem (0+1=1) when roasted. (You can't pick up the gems that you drop.)
Bring two or more gems to your team's base to score any points. Bringing back two gems scores 1 point; three gems, 3 points; four gems, 5 points; five gems, 8 points; and so on, n log n. Collecting lots of gems means you'll score more points but makes you a more tempting target!
The top left corner of the screen displays your gems (pink), and how many points you can score for your team (silver), if any. The player list shows numbers with these same colors/meanings.
Details for Running a Server
- Head Hunters is chosen using the
/heador/gamemode headcommands (or the-headcommand line option). - Turning on
/gemTransfermeans players instantly acquire any gems from roasting, they're not objects that get dropped and picked up. (more) - Changing
/extraGemDropsincreases the number of gems dropped/transferred from players. (more) - The
/passingcommand allows injured flagholders to pass flags to teammates with full health. (more) - The following Level Lists are checked in order:
[HeadHunters],[CTF]. - Recommended mutator
Details for Level Designers
Any Capture the Flag level works in Head Hunters. However, because gems are used for scoring, don't put too many gems in your levels.
Backwards Compatibility
Clients running JJ2+ v4.3 or below use the wrong HUD and don't see all the gems.
Servers running JJ2+ v5.0 - v5.6 calculate points differently, but clients running v5.7 and above will adjust their HUDs accordingly.