Hide away while your opponents roast each other, then emerge victorious!
Last Rabbit Standing
Each player starts with a certain number of lives, shown in the bottom left corner of their screen (like in Single Player). If you run out of lives, you are Out. When only one player is not Out, that player wins and the game is over.
Roasting doesn't help your score at all, only surviving is important.
Details for Running a Server
- Last Rabbit Standing is chosen using the
/lrsor/gamemode lrscommands (or the-lrscommand line option). - The
/lateJoinerscommand, when disabled, causes players who join after the game starts to immediately be marked Out. (more) - The
/maxLivescommand sets how many lives each player starts with at the start of each level. (more) - The
/setLivescommand manually sets the lives of an individual player. (more) - The following Level Lists are checked in order:
[LRS],[XLRS],[Battle],[Treasure]. - Recommended mutator
Details for Level Designers
Any level works in Last Rabbit Standing, but Battle levels are preferred. Avoid creating areas where a player can hide out and defend themselves perfectly.
Details for Scriptwriters
Use the jjPLAYER::isOut property.
Backwards Compatibility
Clients running unpatched JJ2 can't see how many lives players have. They are still removed from the game after running out of lives, but are unable to spectate.