Find gems and race to the exit!

Treasure Hunt

Red and purple gems are +1, green gems are +5, blue gems are +10. Once you've got enough gems, the words "Find Exit" will appear onscreen and a blue arrow will point you to the nearest exit. Get there and you win the game!

You have infinite health, but anytime you get hurt, you lose gems, and you can't pick them up again until you stop blinking. Different weapons change how many gems you lose. Attack other players to get their gems so you can win faster.

Changes

Treasure Hunt plays the same as in unpatched JJ2, but better:

Details for Running a Server
Details for Level Designers

Your level must have at least one Area End Of Level (#17) or Area Warp EOL (#18) event, and some source of gems. The typical target score is 100 gems, and the official levels contain around 175 gems on average; the more gems you place, the faster the level will end.

Don't include instant death pits in Treasure Hunt.

Details for Scriptwriters

By default, shooting a player with blaster, bouncer, ice, or toaster yields 3 gems, and any other weapon yields 10 gems. The jjWEAPON::gemsLost properties let you change this and even have different numbers for powered up weapon variants.